2. Week 02¶
Quiz Design and Implementation:
For this week’s assignment, I designed and implemented a simple quiz using the Calliope Mini and the Makecode platform. The quiz consists of multiple-choice questions that students can answer by pressing the A or B buttons on the Calliope Mini. This interactive approach engages students and encourages them to think critically about the questions presented.
The Makecode platform was chosen for its user-friendly block programming interface, which simplifies the process of coding and allows for quick iterations and testing. The quiz was tested on both a computer and a mobile phone to ensure compatibility and functionality.
Main Challenges:
One of the main challenges was ensuring that the quiz logic was clear and intuitive for students. I needed to carefully plan the flow of questions and responses to maintain engagement and provide immediate feedback. Additionally, debugging the code to ensure smooth operation on the Calliope Mini required attention to detail and patience.
Source Code and Documentation:
https://www.uni-potsdam.de/fileadmin/projects/studium/docs/06_studieninteressierte/01_HIT/QuizHIT_MINT.pdf
Reflection Questions:
When you design a learning activity, how do you take into account diversity? Could you describe one learning situation in which you did not take into account diversity in planning? How did you solve the situation?
When designing learning activities, I strive to incorporate diverse perspectives and learning styles by providing multiple access points and resources. In one instance, I initially overlooked the diverse language backgrounds of my students, which led to confusion. To address this, I introduced bilingual resources and visual aids to support understanding and engagement.
What aspects would you need to take into consideration if you have kids with a) learning disabilities, b) physical disabilities, c) emotional disabilities when preparing your DF activities? Learning Disabilities: Provide clear instructions, use visual aids, and offer additional support or resources tailored to individual needs. Physical Disabilities: Ensure accessibility of tools and materials, and adapt activities to accommodate different physical abilities. Emotional Disabilities: Create a supportive and inclusive environment, offer positive reinforcement, and be mindful of potential stressors or triggers.
How do you usually assess learning activities which involve digital fabrication? Which is your favourite method? What aspects do you think you can change in your assessment practices?
I typically use a combination of formative assessments, such as observations and feedback, and summative assessments, like project presentations. My favorite method is peer assessment, as it encourages collaboration and reflection. I aim to incorporate more self-assessment opportunities to foster student ownership of learning.
What could be the challenges when integrating programming in your classes?
Challenges may include varying levels of student experience with programming, limited access to technology, and aligning programming activities with curriculum objectives. To address these, I focus on differentiated instruction, ensuring access to necessary resources, and clearly connecting programming skills to real-world applications.