Module 3. Week 2.¶
Project Arduino Quiz for Scratch¶
This week I have created a quiz in Scratch. The quiz is about practicing which component the students have to connect to which pin of the Arduino. There are 5 questions so far and a score is given at the end. I followed several tutorials, but mainly this one by ChewingFruitGum on Youtube:
The game is available here: Arduino Pin Quiz
Reflection questions¶
1. When you design a learning activity how do you take into account diversity? Could you describe one learning situation in which you did not take into account diversity in planning? How did you solved the situation?¶
I try to assure, that my activities have multiple entry points. Some pupils start with planning, some start with just trying out, then planning. I try to provide culturally relevant topics that the students know from their lives. Sometimes I forgot for example that not every student has a computer at home. In Engineering classes from class 11 on, I mostly use laptops. Some of the kids can’t navigate a computer from the start though. Some can’t use word or other tools properly, so I have to teach that first. Usually it’s enough to give a quick introduction at the beginning of every lesson and learn it bit by bit.
2. What aspects would you need to take into consideration if you have kids with a) learning disabilities, b) physical disabilities, c)emotional disabilities when preparing your DF activities¶
a) Use clear, step-by-step instructions, visual aids, and assistive technology while offering extra time and support. b) Ensure accessible tools and workspaces, and use adaptive technologies for input or collaboration. c) Create a calm, predictable environment with flexible deadlines, positive reinforcement, and quiet spaces for work.
3. How do you usually assess learning activities which involve digital fabrication? Which is your favourite method? What aspects do you think you can change in your assessment practices?¶
I combine formative assessments (observing problem-solving and teamwork) with summative evaluations of the final product. My favorite method is portfolio-based assessment, focusing on the process, reflections, and outcomes.
What could you change in your assessment practices? In the future I’d like to incorporate more peer and self-assessment opportunities and use rubrics that equally value creativity, technical skills, and teamwork.
4. What could be the challenges when integrating programming in your classes?¶
Challenges include students’ varying prior knowledge, difficulty engaging those who find programming intimidating and limited access to resources. These can be addressed by starting with beginner-friendly tools (e.g., block-based programming), linking activities to real-world applications and providing step-by-step guidance.