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3.2 Considerations of Universal Design and Assessments

UDL

ASSESSMENT

PROGRAMMING

Universal Design for Learning (UDL)

Look at CASTresources Educational framework used to consider your audiance. Inclusive model - anticipaing needs and barriers of your learners “Is the lesson ready for the learner? vs. Is the student ready for the lesson?”

Inclusive means each and every student has access to the learning. Learning variablity is the norm - origin, physical differences, different socia-economic backgrounds, language, strengths....

Consider how the brain works to help plan the lessons.

Consider Engagement - Representation of the learning - Action and Expression of the learning…

Assessment in DF Learning

Designing a DF Lesson: Standards/Curriculum (S/C) vs. Learning Objectives (LO) Purpose & Content S/C - Broad, long-term goals for content mastery LO - Specific, short-term goas for each lesson Specifity & Detail S/C - General, overarching guildlines LO - Clear, measurable actions for students Instructional Alignment S/C - Guide curriculum accross untis and grades LO - Focus lesson activities on outcomes Assessment S/C - Assessed over time, often high stakes LO - Assessment within the lesson itself

  • Focus on Outcomes
  • Personalize Learning Paths
  • Assessment Driven
  • Student must prove its own learning
  • Generally can choose how
  • Real world relevance
  • Continuous feedback
  • Self-directed learning
  • Flexiblility (So much of this overlaps with Responsive Classroom’s Academic Choice)

Assessment Types: DIAGNOSTIC -Identifies students’ prior knowledge skills before instruction begins Understand students’baseline FORMATIVE -Provides ongoing feedback to guide and imporve learning during the instructional process -Continueous during the course or activity SUMMATIVE -Measures students’ learning at the end of the instructional period to evaluate overall achievement -AT the end of the course or activity to assess knowledge retention

Different Structures as Assessment: Self Peer Teacher External expert panel

Programming

Process of creating instruction for computers to perform a certain task.

Why is it important in education? * Horizontal Skills * Scientific, info and literacy * Critical thinking * Communication * Collaboration

  • Computational thinking
  • Understanding implication on the technology
  • Engagement

Learning computer programming is like learning a different langauge. It’s challenging but not “scary.”. It’s learning how to tell a computer what to do.

What can you program? Almost anything!

Block programming vs Text programming Text - write text/instructions Block is easier b/c you can move it from one section to another

Papert - creator of Logo and Logo Turtle

Block Programming - Scratch (good place to start)

MIT App Inventor - add different widgets

Resources: Logo Education Spike Makecode Snap Alice Minecraft Roblox PygameZero Ardublock Processing

My Scratch Project

3 Little Monkeys

Reflection: Programming is an engaging, multi-facited technique to learning. It can be used to show learning in all content areas. Students practice design based thinking and the language of programming to produce a project that shares their learning.