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1. Physical Computing and Makerspaces in Schools

CURRICULUM INTEGRATIONS

MAKERSPACES IN SCHOOLS

PROGRAMMING

Curriculum Integration

*** Continuum of Curriculum Integration**

Single Content - Multidisciplinary - Interdisciplinary - Transdisciplinary

Single Content * Focus on one discipline * Deepen skills w/in certain content * Learning stays w/in the boundaries of one discipline * Helpful for building a strong foundation

Multidisciplinary * Focus on common theme * Subject area relates to common theme * Explores the theme through multi-lenses

Interdisciplinary * Experiencial Learning Theory * Focus on common learning goals * Subjects are interelated

Transdiscipliary * Combines knowledge and skills from multiple areas * Involves students in identifying problems and creating solutions * Learning is connected to real-life skills

Integration Considerations * Student readyiness (literacy skills in the topic) * Teacher comfort (confidence and expertise) TEAMS! * Project goals (depth vs. breath and real-world relevance) * Time and resources (tools, time, etc) * Curriculum Alighment (overlapping standards)

Makerspaces in Education

Fablab Guide to Makerspaces LINK HERE

The spaces must integrate culture and context of the enviroment.
* Personalized * Deep * Empowering * Equitable * Differentiated * Intentional (values and focus) * Inspiring

Different things to take into consideration when designing a Makerspsace: * Reserved Space (how to store small materials) * Ventilation/Light/Power

Nice to have an area that is not just a singe space for one thing. Integrated spaces are nice and can promote more integration. Makerspaces don’t have to be a separate room they can be integrated into your room.

Placement of materials: -3D printers in the halls for easy access

Machines: Resource to use when thinking about budget and machines available

Areas: Clean. - Dirty - Silent. - Group work/Co-creation area

Storage

IDEAS

Schools - Hintta Koulu

Libraries - in a separate space - OODI - Urban Workshop - people can visit and use technologies

Mobile Fab Labs - cabinets that are mobile

Thoughts from Discussion

Physical Computing

Involves creating interactive systems using software and hardward, such as microcontrollers, sensors and actuators.

Examples:

Why is pysical computing important? - Everying is programmed now

Elementary Students Basics of pragramming Tools: Makey-Makey, Bee-Bots, Scratch Jr

Uper Elementary (gr 3-5) Builds Fundamental Skills Tools: microbit, lego, WeDo/MindStorms/Spike, Scratch, Aruino

Middle School (6-8) Problem Solving Skills and Systems Thinking Tools: Arduino, microbit, rasperry pi, 3D printing

High School (gr 9-12) Prepares Students for Advanced STEM Fields Tools: Arduino, ESP32, loT platforms, Python programming Projects - Drones

Global Success Stories: Rocky Top Middle School, USA Wooranna Park Primary School, Austrailia Colegio Dante Alighieri, Brazil Riverside School, India Ngee Ann Secondary School, Singapore

Sample Physical Computing Programs (ask Stephen)

Tools and Resources

A Micro:bit

The Parts

Connecting the micro:bit to the computer

This Weeks Assignment

Ivan will chose a basic physical computing program for me to learn.
eg. how to sense something from the environment?

Sense the level of sound in a room and show light bars acording to sound level.

Task: Use a development board to sense something (sensor) and produce an effect (light, audio) to use in class. Ideas: Classroom participation?
LED Dimmer Handwashing light or timer

I used a micro:bit to sense the level of sound in the room and to produce bars of light according to the sound level.

Document - Which board are you using? Diagram of how it’s all connected Provide the code you used Reflect on how you collaborate with teachers? How do you envision a makerspace in your school?

From Vimeo

Sound Waves from George Gally (Radarboy) on Vimeo.

From Youtube