1. Physical Computing and Makerspaces in Schools¶
CURRICULUM INTEGRATIONS
MAKERSPACES IN SCHOOLS
PROGRAMMING
Curriculum Integration¶
*** Continuum of Curriculum Integration**
Single Content - Multidisciplinary - Interdisciplinary - Transdisciplinary
Single Content * Focus on one discipline * Deepen skills w/in certain content * Learning stays w/in the boundaries of one discipline * Helpful for building a strong foundation
Multidisciplinary * Focus on common theme * Subject area relates to common theme * Explores the theme through multi-lenses
Interdisciplinary * Experiencial Learning Theory * Focus on common learning goals * Subjects are interelated
Transdiscipliary * Combines knowledge and skills from multiple areas * Involves students in identifying problems and creating solutions * Learning is connected to real-life skills
Integration Considerations * Student readyiness (literacy skills in the topic) * Teacher comfort (confidence and expertise) TEAMS! * Project goals (depth vs. breath and real-world relevance) * Time and resources (tools, time, etc) * Curriculum Alighment (overlapping standards)
Makerspaces in Education¶
Fablab Guide to Makerspaces LINK HERE
The spaces must integrate culture and context of the enviroment.
* Personalized
* Deep
* Empowering
* Equitable
* Differentiated
* Intentional (values and focus)
* Inspiring
Different things to take into consideration when designing a Makerspsace: * Reserved Space (how to store small materials) * Ventilation/Light/Power
Nice to have an area that is not just a singe space for one thing. Integrated spaces are nice and can promote more integration. Makerspaces don’t have to be a separate room they can be integrated into your room.
Placement of materials: -3D printers in the halls for easy access
Machines: Resource to use when thinking about budget and machines available
Areas: Clean. - Dirty - Silent. - Group work/Co-creation area
Storage
IDEAS¶
Schools - Hintta Koulu
Libraries - in a separate space - OODI - Urban Workshop - people can visit and use technologies
Mobile Fab Labs - cabinets that are mobile
Thoughts from Discussion¶
Physical Computing¶
Involves creating interactive systems using software and hardward, such as microcontrollers, sensors and actuators.
Examples:
Why is pysical computing important? - Everying is programmed now
Elementary Students Basics of pragramming Tools: Makey-Makey, Bee-Bots, Scratch Jr
Uper Elementary (gr 3-5) Builds Fundamental Skills Tools: microbit, lego, WeDo/MindStorms/Spike, Scratch, Aruino
Middle School (6-8) Problem Solving Skills and Systems Thinking Tools: Arduino, microbit, rasperry pi, 3D printing
High School (gr 9-12) Prepares Students for Advanced STEM Fields Tools: Arduino, ESP32, loT platforms, Python programming Projects - Drones
Global Success Stories: Rocky Top Middle School, USA Wooranna Park Primary School, Austrailia Colegio Dante Alighieri, Brazil Riverside School, India Ngee Ann Secondary School, Singapore
Sample Physical Computing Programs (ask Stephen)
Tools and Resources¶
A Micro:bit
The Parts
Connecting the micro:bit to the computer
This Weeks Assignment¶
Ivan will chose a basic physical computing program for me to learn.
eg. how to sense something from the environment?
Sense the level of sound in a room and show light bars acording to sound level.
Task:
Use a development board to sense something (sensor) and produce an effect (light, audio) to use in class.
Ideas:
Classroom participation?
LED Dimmer
Handwashing light or timer
I used a micro:bit to sense the level of sound in the room and to produce bars of light according to the sound level.
Document - Which board are you using? Diagram of how it’s all connected Provide the code you used Reflect on how you collaborate with teachers? How do you envision a makerspace in your school?
From Vimeo¶
Sound Waves from George Gally (Radarboy) on Vimeo.