Module 2 Week 3 - 17 November¶
Assignments¶
- [ ] Task 1: [Short description]
- [ ] Task 2: [Short description]
Option 2: Design and implement a simple game or quiz using a block programming language. It is recommended that the quiz/game can be used in the classroom.

Include in your learning diary the code and several screenshots of your application. You can even include a video. Include also the programming platform. Answer the following reflection questions in your learning diary: Remember to include the code and pictures of the generated application in your learning diary. When you design a DF learning activity, how do you take into account diversity? Could you describe one learning situation in which you did not take into account diversity in planning? How did you solve the situation? What aspects would you need to take into consideration if you have kids with a) learning disabilities, b) physical disabilities, c) emotional disabilities when preparing your DF activities? Do you think your school is ready to a change in mindset? Why? How can you get support from other stakeholders? What are the challenges and opportunities of integrating programming in your classes? Tasks in the Fab Lab
Process¶
- Steps followed
- Photos / screenshots of key stages
- Challenges and solutions
Reflection¶
- Key learnings
- How it applies to your teaching / context
- Next steps or improvements
Tools¶
- Tools or software used
- References or tutorials followed
Use samples and examples¶
Example links¶
Code Example¶
Use the three backticks to separate code.
// the setup function runs once when you press reset or power the board
void setup() {
// initialize digital pin LED_BUILTIN as an output.
pinMode(LED_BUILTIN, OUTPUT);
}
// the loop function runs over and over again forever
void loop() {
digitalWrite(LED_BUILTIN, HIGH); // turn the LED on (HIGH is the voltage level)
delay(1000); // wait for a second
digitalWrite(LED_BUILTIN, LOW); // turn the LED off by making the voltage LOW
delay(1000); // wait for a second
}
Gallery¶
